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really fun! i liked the ending gauntlet and the mysterious nature of the ending too, had me wondering if maybe i could have done something else.

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It is very fun!! . Hits on everything I love, about mazes, and more ! - the small asset use, I struggle with because it makes sense but when you are trying to make as many assets from it to use it kind of reverts the situation for me. the checkpoints I too find weird 'cause there is like a coercion into memory component vs just keeping intentionality but then memory isn't the focus. the finale i found great by striking me as a completely different game and i had to re sort out what i was appreciating and i hadn't experienced that mid game so entirely. Could say way more of course, and get away with it, game goes crazy hard and it's inspiring the sensibility that went into it could shine through like that.

A very effective game. Difficult and will take time and practice to complete, but if you're a fan of that kind of grindy experience, it can be pretty rewarding - infinite chances mean that patience can get you there even if it can seem frustrating at first, and I think the art design of the work overall is worth it. Gets a lot of use out of a relatively limited toolbox. I adore when things become blackened.


If you're curious about a full play of the game and aren't interested in playing it yourself/don't feel good enough to complete it, feel free to watch this fullplay.

I really enjoyed the irregular scrolling idea! Nice tile-set too.

If you enjoy soul-crushingly difficult games, Kikai will be right up your alley! Here's 2 hours worth of free content to prove it!:


https://www.twitch.tv/videos/220073969